Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe name of your product.
This will appear on the menu bar when your game is running and is used to locate the preferences file.
Custom player settings.
// Simple Script that saves and loads custom // Stand-alone/Web player screen settings among // Unity Projects
class CustomSettings extends EditorWindow {
var compName : String = ""; var prodName : String = ""; var screenWidth : int = 640; var screenHeight : int = 480; var webScreenWidth : int = 640; var webScreenHeight : int = 480; var fullScreen : boolean = false;
@MenuItem("Examples/Custom Settings") static function Init() { var window = GetWindow(CustomSettings); window.Show(); }
function OnGUI() { compName = EditorGUILayout.TextField("Company Name:", compName); prodName = EditorGUILayout.TextField("Product Name:", prodName); EditorGUILayout.BeginHorizontal(); screenWidth = EditorGUILayout.IntField("Width:", screenWidth); screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth); webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight); EditorGUILayout.EndHorizontal(); fullScreen = EditorGUILayout.Toggle("Full Screen:",fullScreen); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("Save Values")) SaveSettings(); if(GUILayout.Button("Load Values")) LoadSettings(); EditorGUILayout.EndHorizontal(); }
function SaveSettings() { PlayerSettings.companyName = compName; PlayerSettings.productName = prodName; PlayerSettings.defaultScreenWidth = screenWidth; PlayerSettings.defaultScreenHeight = screenHeight; PlayerSettings.defaultWebScreenWidth = webScreenWidth; PlayerSettings.defaultWebScreenHeight = webScreenHeight; PlayerSettings.defaultIsFullScreen = fullScreen;
EditorPrefs.SetString("CompName", compName); EditorPrefs.SetString("ProdName", prodName); EditorPrefs.SetInt("ScreenWidth", screenWidth); EditorPrefs.SetInt("ScreenHeight", screenHeight); EditorPrefs.SetInt("WebScreenWidth", webScreenWidth); EditorPrefs.SetInt("WebScreenHeight", webScreenHeight); } function LoadSettings() { compName = EditorPrefs.GetString("CompName",""); prodName = EditorPrefs.GetString("ProdName",""); screenWidth = EditorPrefs.GetInt("ScreenWidth", 640); screenHeight = EditorPrefs.GetInt("ScreenHeight",480); webScreenWidth = EditorPrefs.GetInt("WebScreenWidth",640); webScreenHeight = EditorPrefs.GetInt("WebScreenHeiht",480); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information