Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorPrefs.SetInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SetInt(key: string, value: int): void;
public static void SetInt(string key, int value);

Parameters

key Name of key to write integer to.
value Value of the integer to write into the storage.

Description

Sets the value of the preference identified by key as an integer.

Sets the value of the preference identified by key as an integer.

See Also: GetInt.

#pragma strict
// A small editor window that allows an integer value to be
// read and written to the EditorPrefs online storage.
//
// SetIntExample is the name of the int to read/write.
var intValue: int = 42;
@MenuItem("Examples/Prefs.SetInt Example")
static function Init() {
	var window: ExampleClass = ExampleClassEditorWindow.GetWindow(ExampleClass);
	window.Show();
}
function OnGUI() {
	var temp: int;
	temp = EditorPrefs.GetInt("SetIntExample", -1);
	EditorGUILayout.LabelField("Current stored value: " + temp.ToString());
	intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue);
	if (GUILayout.Button("Save value: " + intValue.ToString())) {
		EditorPrefs.SetInt("SetIntExample", intValue);
		Debug.Log("SetInt: " + intValue);
	}
}
// A small editor window that allows an integer value to be
// read and written to the EditorPrefs online storage.
//
// SetIntExample is the name of the int to read/write.

using UnityEngine; using UnityEditor;

public class ExampleClass : EditorWindow { int intValue = 42;

[MenuItem("Examples/Prefs.SetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }

void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } } }

Did you find this page useful? Please give it a rating: