Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorApplication.isUpdating

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var isUpdating: bool;
public static bool isUpdating;

Description

True if the Editor is currently refreshing the AssetDatabase.

During AssetDatabase refreshing time, the editor checks to see if any files have changed, whether they need to be reimported, and reimports them. The isUpdating property will return true or false depending on whether the AssetDatabase is being loaded or not. (Read Only)

// Simple editor Script that lets you create a new scene if editor is not updating.

import UnityEditor;

@MenuItem("Example/New Scene while not updating") static function EditorPlaying() { if(!EditorApplication.isUpdating) { EditorApplication.NewScene(); } }
using UnityEditor;

public class NewSceneWhileNotUpdating { // Simple editor Script that lets you create a new // scene if editor is not updating.

[MenuItem("Example/New Scene while not updating")] static void EditorPlaying() { if (!EditorApplication.isUpdating) { EditorApplication.NewScene(); } } }

Did you find this page useful? Please give it a rating: