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static var showCursor: bool;
static bool showCursor;
static showCursor as bool


Should the cursor be visible?

It is entirely possible to implement a custom cursor instead of the system one. To do this you would hide the system one, track mouse position or movement and display your own image in the needed place.

	// Hide the cursor

Screen.showCursor = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Screen.showCursor = false;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Screen.showCursor = false

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