Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Screen.showCursor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

static var showCursor: bool;
static bool showCursor;
static showCursor as bool

Description

Should the cursor be visible?

It is entirely possible to implement a custom cursor instead of the system one. To do this you would hide the system one, track mouse position or movement and display your own image in the needed place.

	// Hide the cursor

Screen.showCursor = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Screen.showCursor = false;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Screen.showCursor = false