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static function SetString(key: string, value: string): void;
static void SetString(string key, string value);
static def SetString(key as string, value as string) as void


Sets the value of the preference identified by key.

	PlayerPrefs.SetString("Player Name", "Foobar");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        PlayerPrefs.SetString("Player Name", "Foobar");
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		PlayerPrefs.SetString('Player Name', 'Foobar')

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