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static function SetInt(key: string, value: int): void;
static void SetInt(string key, int value);
static def SetInt(key as string, value as int) as void


Sets the value of the preference identified by key.

	PlayerPrefs.SetInt("Player Score", 10);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        PlayerPrefs.SetInt("Player Score", 10);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		PlayerPrefs.SetInt('Player Score', 10)

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