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public var name: string;
public string name;


The name of the object.

Components share the same name with the game object and all attached components.

	// Changes the name of the game object to Hello
	name = "Hello";
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject exampleOne; public GameObject exampleTwo; public GameObject exampleThree; void Start() { //Sets the name of GameObject One. = "Ben"; //Sets the name of GameObject Two. = "Ryan"; //Sets the name of GameObject Three. = "Oscar";

//Displays their names in the console. Debug.Log ("The names of these three objects are " + + +; } }