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var name: string;
string name;
name as string


The name of the object.

Components share the same name with the game object and all attached components.

	// Changes the name of the game object to Hello
	name = "Hello";
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        name = "Hello";
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		name = 'Hello'

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