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public function Stop(): void;
public void Stop();


Stops playing the movie, and rewinds it to the beginning.

// Assigns a movie texture to the current object. It starts playing
// automatically and stops when the space bar is pressed.

var movTexture : MovieTexture;

function Start () { GetComponent.<Renderer>().material.mainTexture = movTexture; movTexture.Play(); }

function Update() { if(Input.GetKeyDown(KeyCode.Space)) movTexture.Stop(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public MovieTexture movTexture; void Start() { GetComponent<Renderer>().material.mainTexture = movTexture; movTexture.Play(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) movTexture.Stop(); } }