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Stop(): void;
void Stop();
def Stop() as void

Description

Stops playing the movie, and rewinds it to the beginning.

	// Assigns a movie texture to the current transform, plays it
	// and when the user presses the *space* key, stops the video.

var movTexture : MovieTexture;

function Start () { renderer.material.mainTexture = movTexture; movTexture.Play(); }

function Update() { if(Input.GetKeyDown(KeyCode.Space)) movTexture.Stop(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public MovieTexture movTexture;
    void Start() {
        renderer.material.mainTexture = movTexture;
        movTexture.Play();
    }
    void Update() {
        if (Input.GetKeyDown(KeyCode.Space))
            movTexture.Stop();
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public movTexture as MovieTexture

	def Start() as void:
		renderer.material.mainTexture = movTexture
		movTexture.Play()

	def Update() as void:
		if Input.GetKeyDown(KeyCode.Space):
			movTexture.Stop()

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