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public static var mousePosition: Vector3;
public static Vector3 mousePosition;


The current mouse position in pixel coordinates. (Read Only)

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

	var particle : GameObject;
	function Update () {
		if (Input.GetButtonDown ("Fire1")) {
			// Construct a ray from the current mouse coordinates
			var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
			if (Physics.Raycast (ray)) {
				// Create a particle if hit
				Instantiate (particle, transform.position, transform.rotation);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject particle; void Update() { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray)) Instantiate(particle, transform.position, transform.rotation) as GameObject; } } }