Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Input.mousePosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var mousePosition: Vector3;
public static Vector3 mousePosition;
public static mousePosition as Vector3

Description

The current mouse position in pixel coordinates. (Read Only)

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

	var particle : GameObject;
	function Update () {
		if (Input.GetButtonDown ("Fire1")) {
			// Construct a ray from the current mouse coordinates
			var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
			if (Physics.Raycast (ray)) {
				// Create a particle if hit
				Instantiate (particle, transform.position, transform.rotation);
			}
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject particle;
    void Update() {
        if (Input.GetButtonDown("Fire1")) {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            if (Physics.Raycast(ray))
                Instantiate(particle, transform.position, transform.rotation) as GameObject;
            
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public particle as GameObject

	def Update() as void:
		if Input.GetButtonDown('Fire1'):
			ray as Ray = Camera.main.ScreenPointToRay(Input.mousePosition)
			if Physics.Raycast(ray):
				(Instantiate(particle, transform.position, transform.rotation) as GameObject)