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public static function Lerp(a: Color, b: Color, t: float): Color;
public static Color Lerp(Color a, Color b, float t);



Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

// Converts a white color to a black one trough time.
var lerpedColor : Color = Color.white;
function Update() {
	lerpedColor = Color.Lerp(Color.white,, Time.time);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color lerpedColor = Color.white; void Update() { lerpedColor = Color.Lerp(Color.white,, Time.time); } }

See Also: LerpUnclamped.