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public function PlayOneShot(clip: AudioClip, volumeScale: float = 1.0F): void;
public void PlayOneShot(AudioClip clip, float volumeScale = 1.0F);


clip The clip being played.
volumeScale The scale of the volume (0-1).


Plays an AudioClip, and scales the AudioSource volume by volumeScale.

	@script RequireComponent(AudioSource)
	// Play impact audio clip at volume 0.7
	var impact : AudioClip;
	function OnCollisionEnter () {
		audio.PlayOneShot(impact, 0.7);
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; void OnCollisionEnter() { audio.PlayOneShot(impact, 0.7F); } }

See Also: AudioSource.Play.