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static function Quit(): void;
static void Quit();
static def Quit() as void


Quits the player application.

Quit is ignored in the editor or the web player. IMPORTANT: In most cases termination of application under iOS should be left at the user discretion. Consult Apple Technical Page qa1561 for further details.

	// Quits the player when the user hits escape
	function Update () {
		if (Input.GetKey ("escape")) {
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetKey("escape"))
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetKey('escape'):

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