Version: 5.3 (switch to 5.4b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.targetFrameRate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var targetFrameRate: int;
public static int targetFrameRate;

Description

Instructs game to try to render at a specified frame rate.

The default targetFrameRate is a special value -1, which makes games render at a default frame rate that depends on platform. On standalone platforms, the default frame rate is maximum achievable frame rate. On web player games, this is 50-60 frames per second depending on platform. On mobile platforms the default frame rate is less than the maximum achievable frame rate due to need to conserve battery power. Typically on mobile platforms the default frame rate is 30FPS.

Note that setting targetFrameRate does not guarantee that frame rate. There can be fluctuations due to platform specifics, or the game might not achieve the frame rate because the computer is too slow.

If vsync is set in quality setting, the target framerate is ignored, and the vblank interval is used instead. The vBlankCount property on qualitysettings can be used to limit the framerate to half of the screens refresh rate (60 fps screen can be limited to 30 fps by setting vBlankCount to 2)

targetFrameRate is ignored in the editor.

	function Awake () {
		// Make the game run as fast as possible in the web player
		Application.targetFrameRate = 300;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Awake() { Application.targetFrameRate = 300; } }