static function SetString(key: string, value: string): void;
static void SetString(string key, string value);
static def SetString(key as string, value as string) as void

Sets the value of the preference identified by key.

	PlayerPrefs.SetString("Player Name", "Foobar");
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        PlayerPrefs.SetString("Player Name", "Foobar");
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		PlayerPrefs.SetString('Player Name', 'Foobar')