static function GetString(key: string, defaultValue: string = ""): string;
static string GetString(string key, string defaultValue = "");
static def GetString(key as string, defaultValue as string = "") as string

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.
	print (PlayerPrefs.GetString("Player Name"));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(PlayerPrefs.GetString("Player Name"));
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print(PlayerPrefs.GetString('Player Name'))