EditorGUILayout.IntSlider

static function IntSlider (value : int, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : int

static function IntSlider (label : String, value : int, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : int

static function IntSlider (label : GUIContent, value : int, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : int

Parameters

NameDescription
label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

int - The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Create a grid of cloned Objects.

// Simple editor script that lets you clone your object in a grid

class EditorGUILayoutIntSlider extends EditorWindow {

var cloneTimesX : int = 1;
var cloneTimesY : int = 1;
var cloneTimesZ : int = 1;
var spacing : int = 2;
@MenuItem("Examples/Editor GUILayout IntSlider usage")
static function Init() {
var window = GetWindow(EditorGUILayoutIntSlider);
window.Show();
}
function OnGUI() {
cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10);
cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10);
cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);

if(GUILayout.Button("Duplicate object"))
CloneSelected();
}
function CloneSelected() {
if(!Selection.activeGameObject) {
Debug.LogError("Select a GameObject first");
return;
}
for(var i = 0; i < cloneTimesX; i++)
for(var j = 0; j < cloneTimesY; j++)
for(var k = 0; k < cloneTimesZ; k++)
Instantiate(Selection.activeGameObject,
Vector3(i,j,k)*spacing,
Selection.activeGameObject.transform.rotation);

}
}

static function IntSlider (property : SerializedProperty, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : void

static function IntSlider (property : SerializedProperty, leftValue : int, rightValue : int, label : String, params options : GUILayoutOption[]) : void

static function IntSlider (property : SerializedProperty, leftValue : int, rightValue : int, label : GUIContent, params options : GUILayoutOption[]) : void

Parameters

NameDescription
label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Description

Make a slider the user can drag to change an integer value between a min and a max.