SpeedTree
    Show / Hide Table of Contents

    Target generator

    Target generators let you locate and orient starting points on scanned meshes. They are used to grow procedural branches off of scanned meshes in precise locations and to identify places on scanned meshes where things should grow (e.g., leaves at the end of twigs).

    A tree with a moveable target generator.

    Target generators precisely locate children off any parent. They are typically used to place branches on photogrammetry meshes. Refer to Placing nodes on photogrammetry meshes.

    The workflow for using targets is as follows:

    1. Add a Target generator to a generator you want to locate children on.
    2. Add some targets (increase the number in the generation algorithm).
    3. Switch to node editing mode and place them with the gizmo.
    4. Add any generator as a child of the Target generator.
    5. Children of the targets will be created and oriented as indicated by the target indicators.

    Additional resources

    • Target generator properties
    • Manage generators
    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.