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    Target generator properties

    The Target generator icon.

    Target generators precisely locate children off any parent. They are typically used to place branches on photogrammetry meshes. Refer to Place nodes on photogrammetry meshes.

    The Stitch generator connects two nodes together. The most common use is to blend a photogrammetry based mesh into a procedural branch from which the remainder of the model is constructed.

    The workflow for using targets is as follows:

    1. Add a Target generator to a generator you want to locate children on.
    2. Add some targets (increase the number in the generation algorithm).
    3. Switch to node editing mode and place them with the gizmo.
    4. Add any generator as a child of the Target generator.
    5. Children of the targets will be created and oriented as indicated by the target indicators.

    Generation

    Refer to Generation properties.

    Random Seeds

    Refer to Random seeds properties.

    Settings

    The properties in this group control the behavior of the targets.

    Style

    Choose the style of the target.

    Property Description
    Laser Point the target and the parent to tag a point.
    Closest point The closest point on the parent mesh to the target icon is used for child generation.
    Manual The target icon's position and orientation are used directly.
    Target locked The target's position is locked so you can orient around that spot.
    Disabled The targets are disabled; no children will be generated.

    Size

    Set the size of the target icons.

    Point

    Select an axis to point and a location to point it to control the orientation of the target locations. Children of the target will use the location and the orientation of the target.

    Note

    When positioning branches, point the z-axis away from the parent mesh. Leaves and meshes should choose to point the y-axis in the desired direction.

    Axis

    Select which axis will be pointed.

    Towards

    Select where it will point.

    Property Description
    Normal The surface normal of the parent mesh.
    Binormal The surface binormal of the parent mesh.
    Tangent The surface tangent of the parent mesh.
    Object X The x-axis of the parent orientation.
    Object Y The y-axis of the parent orientation.
    Object Z The z-axis of the parent orientation.
    World X The global x-axis.
    World Y The global y-axis.
    World Z The global z-axis.
    Target The location of the associated target icon.

    Align

    Select an axis to align and what to align it to control the orientation of the target locations. Children of the target will use the location and the orientation of the target.

    Note

    The axis you point will be unmodified by the alignment. The orientation will be rotated around the pointed axis to align the following choices as much as possible given that constraint.

    Axis

    Select which axis will be pointed.

    With

    Choose how the axis will be aligned.

    Property Description
    Normal The surface normal of the parent mesh.
    Binormal The surface binormal of the parent mesh.
    Tangent The surface tangent of the parent mesh.
    Object X The x-axis of the parent orientation.
    Object Y The y-axis of the parent orientation.
    Object Z The z-axis of the parent orientation.
    World X The global x-axis.
    World Y The global y-axis.
    World Z The global z-axis.
    Target The location of the associated target icon.
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