SpeedTree
    Show / Hide Table of Contents

    Set up a Projector

    Add a Projector to the model and define what details it projects and what generators it projects onto.

    Learn more about Projectors.

    Prerequisites

    • At least one Base generator with one or more child nodes. The child nodes are the details that project onto the model.
    • At least one target generator to cast details onto (for example, a Trunk generator).

    Add the Base and target generators to the model like you add other generators.

    Add a Projector

    To add a Projector:

    1. From the Tree Window Toolbar, select Scene Objects > Projectors > Add Projector.
    2. Select the Projector type.

    To position the Projector, move or rotate the Projector scene object like any other scene object.

    Use a Projector on the model

    To use a Projector on the model:

    1. Select the Projector scene object to open the Projector properties.
    2. Under Target Generators, select one or more generators you want to project details onto.
    3. Under Base Generators, select one or more Base generators to represent the Projector in the generation hierarchy.
    4. Edit attributes in the Projector properties and Base generator properties to change the projection pattern.
    Important

    The Base generators must be in a later pass than the target generators. For example, if the target generators are in pass 2, the Base generators must be in pass 3 or above.

    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.