Set up a Projector
Add a Projector to the model and define what details it projects and what generators it projects onto.
Learn more about Projectors.
Prerequisites
- At least one Base generator with one or more child nodes. The child nodes are the details that project onto the model.
- At least one target generator to cast details onto (for example, a Trunk generator).
Add the Base and target generators to the model like you add other generators.
Add a Projector
To add a Projector:
- From the Tree Window Toolbar, select Scene Objects > Projectors > Add Projector.
- Select the Projector type.
To position the Projector, move or rotate the Projector scene object like any other scene object.
Use a Projector on the model
To use a Projector on the model:
- Select the Projector scene object to open the Projector properties.
- Under Target Generators, select one or more generators you want to project details onto.
- Under Base Generators, select one or more Base generators to represent the Projector in the generation hierarchy.
- Edit attributes in the Projector properties and Base generator properties to change the projection pattern.
Important
The Base generators must be in a later pass than the target generators. For example, if the target generators are in pass 2, the Base generators must be in pass 3 or above.