Splits
Trees that split into two parts as they grow upward are common in nature. In SpeedTree Branch Generators can add a configurable split to add realism to your tree models.
Note
In older versions of SpeedTree, there was a similar feature called "bifurcation." That term is still used in SpeedTree 8 and later but refers to a generation style. See Bifurcation.
How to split
You'll do your editing for splits between two generators. The starting generator, for example, a trunk, will be the control for whether or not there are splits. The generator that follows (as an extension of the parent) is where the new post-split branches are placed.
Step 1: Click the generation level that will start the split.
Step 2: Edit the Skin:Splits:Chance property to increase the likelihood of a split.
Step 3: In the generator that is splitting, make sure Extend Parent is enabled.
Step 4: Edit the other Splits properties to control the actual split geometry. You can control the thickness of the splitting branches, the balance between them, and the smoothness of the "crease."
UV tiling
When you split a branch, the texture wrapping around it must also split cleanly. This means your U tiling must be divisible by two, so it can accommodate being halved. For example, if your trunk has UVs that tile twice in the U direction, each of the splits will then be able to tile once.
For more information on editing branch UVs, please see the UV Mapping section of the Branch Generator.
Different extensions
In the "Extend Parent" property, there are options to extend one side of the split and not the other. This allows you to have entirely different style branches growing off of either side of the split.