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    Place and edit vines manually

    Use node edits and Freehand tools to place and edit hero vines. You can also use manual editing to fine-tune procedural vines.

    For fully procedural vines, refer to Create and edit procedural vines.

    Place a vine manually

    To set up the vine:

    1. Add a Vine generator anywhere in the hierarchy. >[!TIP] >To detach the vine from the model, in the Vine generator properties, disable Pin:Start and Pin:End.
    2. Create a geometry force from the generators or mesh assets you want the vine to interact with.
    3. Enable the geometry force in the Vine generator properties. >[!NOTE] >The Vine generator must be in a later pass than the generators that make the geometry force.

    To place the vine:

    1. In Node Mode, select a vine node and use the gizmo to position it above where you want it to fall.
    2. Use the Bend Tool to adjust the vine's shape.
    3. In the Vine generator properties, set Spine:Droop:Style to On and increase the Amount value.
    4. Continue to adjust the Vine generator properties to get the desired placement and shape. >[!TIP] > Increase the Segments:Accuracy to get more detail on the vine and better collisions.

    A hero vine positioned over a tree then dropped into place with the **Droop** properties

    Edit vines with Freehand tools

    Action Freehand edit
    Move and position a vine Node editing
    Place a vine so it drapes over branches Bend tool
    Position vines, especially if they start from the ground Hand drawing tool

    Additional resources

    • Vine generator
    • Vine generator properties
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