SpeedTree
    Show / Hide Table of Contents

    Paint Vertex Colors in Freehand Mode

    Paint vertex colors where you need them without affecting the rest of your model.

    Pre-requisites

    To paint vertex colors, you must enable the computation of vertex colors in your model and select the Vertex Colors render view.

    Compute vertex colors in your model

    To make your model compute vertex colors:

    1. In the Generation Editor, select the Tree generator.

    2. In the Properties bar, in the Vertex Color section, select Compute.

    3. Set the Red, Green, and Blue values to 0 to start with no default color.

    Visualize your model's vertex colors

    To be able to visualize the vertex colors of your model when you paint on it:

    1. In the Tree window toolbar, in the View section, select Render > Vertex Colors.

    2. Select the color you want to visualize while you paint.

    For more information about render modes in general, refer to the Tree window toolbar reference page.

    Paint vertex colors on your model

    Note

    You can also apply vertex colors procedually to your model.

    To paint vertex colors:

    1. In Freehand Mode, select the node you want to work on.

    2. In the Properties window, select Vertex > Colors.

    3. Adjust the brush according to your needs.

    4. In the Properties window, select the Brush type to use when you paint.

    5. In the Tree window, hold the space bar to enable the brush and left click the mouse to paint vertex colors on the surface of the node.

    6. If you need to apply a specific color to the whole node or remove your changes, use the corresponding Actions in the Properties window.

    Adjust the brush

    In the Tree window, select and drag the control that corresponds to the property you want to adjust:

    The brush controls in the Tree window: an inner and outer ring and an adjacent bar.

    Property Control
    Brush size Outer ring of the brush.
    Brush falloff Inner ring of the brush.
    Brush strength Blue dot along the adjacent bar of the brush.
    Note

    You can also adjust your brush from the Shape section in the Properties window.

    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.