SpeedTree
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    Generator types

    Explore the different types of generators and how to use them.

    Main

    Icon Description
    The Tree generator icon. Tree generator
    Every model has exactly one Tree generator where you set global settings for the model.
    The Branch generator icon. Branch generator
    The Branch generator is responsible for generating trunks, branches, and roots. It can also be used for hand-drawn branches.
    The Leaf mesh generator icon. Leaf mesh generator
    The Leaf mesh generator is responsible for any type of leaf geometry or cluster.
    The Batched leaf generator icon. Batched leaf generator
    On VFX trees with many thousands of leaves, this generator forgoes individual node editing for orders-of-magnitude faster computation.
    The Frond generator icon. Frond generator
    The Frond generator creates a mesh deform along a parent branch spine. This is useful to make palm fronds or ferns.
    The Zone generator icon. Zone generator
    The Zone generator serves as a parent for other objects to grow off, similar to the Tree generator.
    The Card generator icon. Card generator
    The Card generator is responsible for generating camera-facing leaves based on materials and mesh assets.
    The Base generator icon Base generator
    The Base generator represents Projector scene objects in the generation hierarchy. It also stores information that impacts the projections.
    The Reference generator icon Reference generator
    The Reference generator adds placeholders in the generation hierarchy to mark spots for new nodes.

    Decorators

    Decorators are a way of spawning exterior parts to give a tree interesting and unique features.

    Icon Description
    The Cap generator icon. Cap generator
    The Cap generator closes off open-ended branches.
    The Decal generator icon. Decal generator
    The Decal generator wraps a material with a flat mesh onto a parent to create surface details such as knots, lumps, or cavities.
    The Fin generator icon. Fin generator
    Fin generators create a thin flap of geometry that can be used for fungus, moss, or other things that hang off a trunk or branch.
    The Knot generator icon. Knot generator
    The Knot generator creates an extra piece of geometry attached to a branch, such as a knot, lump, or cavity.
    The Shell generator icon. Shell generator
    The Shell generator creates a special kind of branch that sits on top of the parent branch, allowing you to wrap the parent in moss, algae, or low-poly vines.

    Photogrammetry

    The generators in this group provide the mechanism for using scanned 3D assets as part of the model.

    Icon Description
    The Mesh generator icon. Mesh generator
    The Mesh generator allows imported mesh assets to be used as part of the model and operated on by the photogrammetry tools.
    The Mesh converter generator icon. Mesh converter generator
    The Mesh converter generator provides a set of tools for creating tiling map sets and native SpeedTree geometry extensions on meshes.
    The Mesh detail generator icon. Mesh detail generator
    The Mesh detail generator creates surface details from a material and a 3D mesh and blends those details into the parent.
    The Stitch generator icon. Stitch generator
    The Stitch generator joins native SpeedTree geometry to meshes.
    The Target generator icon. Target generator
    Target generators are used to precisely locate children off any parent.

    Legacy generators

    The generators used in SpeedTree versions 5 through 7 are now considered legacy generators. They’re still available in the current version, but they’re not fully functional with new systems and are not guaranteed to remain available in future SpeedTree versions. They are included primarily so that old models can be loaded and upgraded to use new generators instead.

    The table below names each legacy generator and their replacements.

    Legacy generator Replacement generator(s)
    Spine generator Branch generator, Frond generator, Cap generator
    The Spine generator was originally responsible for all three components.
    Subdivision branch generator Branch generator
    The Branch generator does polygonal and subdivision surfaces.
    Cage generator Tree generator
    The Tree generator always acts as a default subdivision cage.
    Leaf generator Leaf mesh generator, Batched leaf generator
    Proxy generator No replacement. World building has been removed.
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