SpeedTree
    Show / Hide Table of Contents

    Proxy generator

    This generator has been deprecated. World building functionality was removed as of SpeedTree 8.0.

    The Proxy Generator is responsible for generating proxy nodes. Proxies are generally stand-in objects that represent individual trees in a complete forest scene.

    Generation

    The Generation properties are described in full detail under Generation Properties.

    Forces

    The properties in this group control the behavior of forces on this generator.

    Allow Forces

    When enabled, all forces that are checked will act on the generator.

    Forces

    Each force in the scene has an entry here. Check the box next to the name to enable the force for this generator. The value set here is multiplied by the strength of the force before being applied to the branch. The profile curve controls how much force is applied along the branch.

    Note

    Click on the force name to edit the force's properties.

    Random Seeds

    Properties that have variance are given random values based on a seed value in this group. Vary the seeds in this group to randomize only the properties associated with the seed type.

    Randomize All

    Randomizes the value for all seeds used to compute this generator.

    Rotation

    Rotation: Up

    Rotates each proxy around the local X-axis.

    Rotation: Out

    Rotates each proxy around the local Z axis.

    Rotation: Right

    Rotates each proxy around the local Y axis.

    Geometry

    Spike Height

    The height of the proxies if no meshes are assigned (spike mode).

    Spike Radius

    The radius of the proxies if no meshes are assigned (spike mode).

    Mesh

    Multiple proxies can be defined and applied to nodes at random. Use the button controls to add [+] or remove [-] meshes.

    Geometry

    A named mesh asset (or a "spike" for simple placeholders).

    Material

    A named material asset.

    Weight

    The probability that any node will receive this proxy mesh (this weight ÷ sum of all weights).

    Collision

    Allow

    Enables proxy collision for this generator.

    Global Scale

    Scales the size of the collision volumes as they pertain to colliding with objects from other generators.

    Self Scale

    Scales the size of the collision volumes as they pertain to colliding with objects from within the same generator

    Weight Scale

    Scales the likelihood that proxies within this generator will survive the collision detection pass.

    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.