Version: 5.5

Handles.DotHandleCap

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public static void DotHandleCap (int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType);

Parameters

controlID @param position Позиция маркера.
position @param position Позиция маркера.
rotation @param rotation Вращение маркера.
size @param size Размер маркера.
eventType Event type for the handle to act upon. By design it handles EventType.Layout and EventType.Repaint events.

Description

Рисует конус. Передает в обрабатываемые функции.

On EventType.Layout event, calculates handle distance to mouse and calls HandleUtility.AddControl accordingly.

On EventType.Repaint event, draws the handle shape.

Важно: Используйте HandleUtility.GetHandleSize если вам нужны маркеры постоянного размера.

// Draw one dot on each axis of any GameObject
// that has the "DummyScript.cs" script attached.

// DummyScriptEditor.cs (place in Editor folder) [CustomEditor(typeof(DummyScript))] public class DummyScriptEditor : Editor { float size = 1;

void OnSceneGUI() { if (Event.current.type == EventType.Repaint) { Transform transform = (target as DummyScript).transform; Handles.color = Color.red; Handles.DotHandleCap(0, transform.position + new Vector3(5, 0, 0), transform.rotation * Quaternion.LookRotation(new Vector3(1, 0, 0)), size, EventType.Repaint); Handles.color = Color.green; Handles.DotHandleCap(0, transform.position + new Vector3(0, 5, 0), transform.rotation * Quaternion.LookRotation(new Vector3(0, 1, 0)), size, EventType.Repaint); Handles.color = Color.blue; Handles.DotHandleCap(0, transform.position + new Vector3(0, 0, 5), transform.rotation * Quaternion.LookRotation(new Vector3(0, 0, 1)), size, EventType.Repaint); } } }

// DummyScript.cs public class DummyScript : MonoBehaviour {}