Version: 5.5

Handles.ArrowHandleCap

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public static void ArrowHandleCap (int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType);

Parameters

controlID @param position Позиция маркера.
position @param position Позиция маркера.
rotation @param rotation Вращение маркера.
size @param size Размер маркера.
eventType Event type for the handle to act upon. By design it handles EventType.Layout and EventType.Repaint events.

Description

Рисует стрелку, примерно как при использовании инструмента "move".

On EventType.Layout event, calculates handle distance to mouse and calls HandleUtility.AddControl accordingly.

On EventType.Repaint event, draws the handle shape.

Важно: Используйте HandleUtility.GetHandleSize если вам нужны маркеры постоянного размера.

// Draw one circle on each axis of any GameObject
// that has the "DummyScript.cs" script attached.

// DummyScriptEditor.cs (place this in Editor folder) [CustomEditor(typeof(DummyScript))] public class DummyScriptEditor : Editor { float size = 1;

void OnSceneGUI() { if(Event.current.type == EventType.Repaint) { Transform transform = (target as DummyScript).transform; Handles.color = Color.red; Handles.ArrowHandleCap(0, transform.position + new Vector3(5, 0, 0), transform.rotation * Quaternion.LookRotation(new Vector3(1, 0, 0)), size, EventType.Repaint); Handles.color = Color.green; Handles.ArrowHandleCap(0, transform.position + new Vector3(0, 5, 0), transform.rotation * Quaternion.LookRotation(new Vector3(0, 1, 0)), size, EventType.Repaint); Handles.color = Color.blue; Handles.ArrowHandleCap(0, transform.position + new Vector3(0, 0, 5), transform.rotation * Quaternion.LookRotation(new Vector3(0, 0, 1)), size, EventType.Repaint); } } }

// DummyScript.cs public class DummyScript : MonoBehaviour { }