Version: 5.4
public static GameObject GetEventHandler (GameObject root);

Parameters

root @param root Корень GameObject.

Returns

GameObject @return Обрабатывающий GameObject.

Description

Запускает иерархию (в корне) для игрового объекта, который может обрабатывать <T>

NB: Traversal is performed upwards from the root object, not down.

using UnityEngine;
using UnityEngine.EventSystems;

public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler

void Start( ) { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>( this.gameObject );

if( handlerObject == null ) Debug.Log( "Drag Handler not found." ); else Debug.Log( "Drag Handler is attached to GameObject '" + handlerObject.name + "'" ); } }