Return a list of available devices.
This queries the system for the list of devices connected and it can be slow. You should cache this value by keeping a copy of the result if you want to use it repeatedly.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Gets the list of devices and prints them to the console. void Start() { WebCamDevice[] devices = WebCamTexture.devices; for( int i = 0 ; i < devices.Length ; i++ ) Debug.Log(devices[i].name); } }