go | The GameObject for which to retrieve collision events. |
collisionEvents | Array to write collision events to. |
Get the particle collision events for a GameObject. Returns the number of events written to the array.
This method is typically called from MonoBehaviour.OnParticleCollision in response to a collision callback.
If the array used is too short events may be truncated. To avoid this use ParticleSystem.safeCollisionEventSize to determine an appropriate array size prior the call.
See Also: MonoBehaviour.OnParticleCollision.