Returns true if your peer type is client.
function OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); } }