t | @param type Тип возвращаемого компонента. |
includeInactive | Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless. |
Возвращает все компоненты типа type
в GameObject или любому из его потомков.
using UnityEngine;
public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;
void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
includeInactive | Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless. |
T[] A list of all found components matching the specified type.
Generic version of this method.
T[] A list of all found components matching the specified type.
Generic version of this method.