public static VersionControl.Task Submit (VersionControl.ChangeSet changeset, VersionControl.AssetList list, string description, bool saveOnly);


changesetThe changeset to submit.
listThe list of assets to submit.
descriptionThe description of the changeset.
saveOnlyIf true then only save the changeset to be submitted later.


Starts a task that submits the assets to version control.

In version control systems like Git new changes have to be committed and then pushed to the repository separately. In Perforce or Plastic SCM a submit is an all in one task that both commits and pushes the newly made changes all at once.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Submit")] public static void ExampleSubmit() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Task t = Provider.Submit(new ChangeSet(), assets, "Example Description", saveOnly: false); t.Wait(); } }