public static VersionControl.Task Lock (VersionControl.AssetList assets, bool locked);
public static VersionControl.Task Lock (VersionControl.Asset asset, bool locked);


assetAsset to lock/unlock.
assetsList of assets to lock/unlock.
lockedTrue to lock assets, false to unlock assets.


Attempt to lock an asset for exclusive editing.

Depending on version control system and server setup this might be an exclusive lock preventing other people from even modifing the asset (for example: Plastic SCM or Git) or it might simply prevent other people from submitting the asset to the version control server (Perforce).

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Lock")] public static void ExampleLock() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Task t1 = Provider.Checkout(assets, CheckoutMode.Exact); t1.Wait(); Task t2 = Provider.Lock(assets, locked: true); t2.Wait(); } }