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public static VersionControl.Task IncomingChangeSetAssets (VersionControl.ChangeSet changeset);
public static VersionControl.Task IncomingChangeSetAssets (string changesetID);


changesetIncoming changeset.
changesetIDIncoming changesetid.


Given an incoming changeset this will start a task to query the version control server for which assets are part of the changeset.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/ChangeSetAssets")] public static void ExampleChangeSetAssets() { Task t1 = Provider.IncomingChangeSetAssets("1111"); t1.Wait(); t1.assetList.ForEach(asset => Debug.Log( + " " + asset.state.ToString())); } }

The code above will return the names and version control states for the assets belonging to the "1111" incoming changeset.