public static VersionControl.Task Add (VersionControl.AssetList assets, bool recursive);
public static VersionControl.Task Add (VersionControl.Asset asset, bool recursive);


assetsList of assets to add to version control system.
assetSingle asset to add to version control system.
recursiveSet this to true if adding should be done recursively into subfolders.


Allows you to add files to version control via script.

If you have selected a version control integration in Unity's project settings panel, the default setting is for new files to be automatically added to version control. However, you can disable the "Automatic add" option to prevent this. This method is intended to be used to allow you to add files to version control manually via script, if you have disabled "Automatic add".

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Add")] static void ExampleAdd() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Task t = Provider.Add(assets, recursive: false); t.Wait(); } }