public float value ;


The value of the curve at keyframe.

In a 2D graph you could think of this as the y-value.

See Also: time.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5); // Extract the time from the first keyframe of a curve Debug.Log(curve[0].value); } }