public PhysicMaterial material ;

Description

Материал, используемый коллайдером.

If material is shared by colliders, it will duplicate the material and assign it to the collider.

using UnityEngine;

public class Example : MonoBehaviour { // Expose properties in the inspector for easy adjustment. float dynFriction; float statFriction;

Collider coll;

void Start() { coll = GetComponent<Collider>();

coll.material.dynamicFriction = dynFriction; coll.material.staticFriction = statFriction; } }