XRDisplaySubsystem.singlePassRenderingDisabled

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public bool singlePassRenderingDisabled ;

Description

Returns true when single pass stereo rendering is disabled and returns false if otherwise.

Set this property to true when your Project doesn't support single pass stereo rendering. Unity will render your Scene with multiple passes. Unity also disables single pass stereo rendering when it cannot detect supported hardware or locate the required drivers. See Also: Single Pass Stereo Rendering