public float x ;

Description

Верхний левый угол (координаты точки) прямоугольника

This value is the same as xMin, but setting it will move the rectangle rather than resize it.

using UnityEngine;

public class RectExample : MonoBehaviour { // Use this for initialization void Start() { Rect rect = new Rect(10, 10, 50, 30); Debug.Log("x = " + rect.x); // -- prints: x = 10 rect.x = 20; Debug.Log(rect); // prints: (x:20, y:10, width:50, height:30) } }