public float farClipPlane ;

Description

Расстояние дальней плоскости отсечения.

The projector will not affect anything that is further than this distance. See Also: projector component.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Get the projector Projector proj = GetComponent<Projector>(); // Use it proj.farClipPlane = 20.0f; } }