public static string TagField (Rect position, string tag, GUIStyle style= EditorStyles.popup);
public static string TagField (Rect position, string label, string tag, GUIStyle style= EditorStyles.popup);
public static string TagField (Rect position, GUIContent label, string tag, GUIStyle style= EditorStyles.popup);

Parameters

position@param position Прямоугольник на экране, используемый для поля.
label@param label Необязательный текст перед полем.
tag@param selected Значение enum показываемое в поле как выбранное.
style@param style Необязательный стиль GUIStyle.

Returns

string @return Цвет, выбранный пользователем.

Description

Makes a tag selection field.


Tag field in an Editor window.

using UnityEngine;
using UnityEditor;

// Change the Tag and/or the layer of the selected GameObjects.

class EditorGUITagLayerField : EditorWindow { string selectedTag = ""; int selectedLayer = 0;

[MenuItem("Examples/Tag - Layer for Selection")] static void Init() { EditorWindow window = GetWindow<EditorGUITagLayerField>(); window.position = new Rect(0, 0, 350, 70); window.Show(); }

void OnGUI() { selectedTag = EditorGUI.TagField( new Rect(3, 3, position.width / 2 - 6, 20), "New Tag:", selectedTag); selectedLayer = EditorGUI.LayerField( new Rect(position.width / 2 + 3, 3, position.width / 2 - 6, 20), "New Layer:", selectedLayer);

if (Selection.activeGameObject) { if (GUI.Button(new Rect(3, 25, 90, 17), "Change Tags")) { foreach (GameObject go in Selection.gameObjects) go.tag = selectedTag; }

if (GUI.Button(new Rect(position.width - 96, 25, 90, 17), "Change Layers")) { foreach (GameObject go in Selection.gameObjects) go.layer = selectedLayer; } } }

void OnInspectorUpdate() { Repaint(); } }