Version: 2019.2
public Vector3 center ;

Description

Center of the occlusion area relative to the transform.

using UnityEngine;

[RequireComponent(typeof(OcclusionArea))] public class Example : MonoBehaviour { // Sets the center of the occlusion area to the center of the transform void Start() { transform.GetComponent<OcclusionArea>().center = Vector3.zero; } }