Version: 2019.2

GameObject.GetComponentInChildren

Switch to Manual
public Component GetComponentInChildren (Type type);
public Component GetComponentInChildren (Type type, bool includeInactive);

Parameters

type@param type Тип возвращаемого компонента.

Returns

Component A component of the matching type, if found.

Description

Возвращает компонент типа type из GameObject'а или из любого его потомка, используя поиск в глубину.

A component is returned only if it is found on an active GameObject.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object

void Start() { HingeJoint hinge = gameObject.GetComponentInChildren(typeof(HingeJoint)) as HingeJoint;

if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren(typeof(HingeJoint), true) as HingeJoint;

if (hingeInactive != null) hingeInactive.useSpring = false; } } }

public T GetComponentInChildren (bool includeInactive= false);

Returns

T A component of the matching type, if found.

Description

Дженерик функции. Для получения дополнительной информации смотрите страницу, посвященную Дженерик функциям.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object

void Start() { HingeJoint hinge = gameObject.GetComponentInChildren<HingeJoint>();

if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren<HingeJoint>(true) as HingeJoint;

if (hingeInactive != null) hingeInactive.useSpring = false; } } }