Version: 2019.2
public float highpassResonanceQ ;

Description

Определяет затухание собственного фильтра резонанса (filter's self-resonance).

Higher Highpass resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.

Значение резонанса фильтра высоких частот Q от 1.0 до 10.0. По умолчанию 1.0.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class Example : MonoBehaviour { // Moves the Highpass Resonance Quality Factor from 0 to 10 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working.

void Update() { GetComponent<AudioHighPassFilter>().highpassResonanceQ = (Mathf.Sin(Time.time) * 5 + 5); } }