The given amount of seconds that the yield instruction will wait for.
using System.Collections; using UnityEngine;
public class WaitForSecondsRealtimeExample : MonoBehaviour { public float waitTime = 3;
WaitForSecondsRealtime waitForSecondsRealtime;
IEnumerator DoWaitTest() { Debug.Log("Start waiting: " + Time.realtimeSinceStartup);
if (waitForSecondsRealtime == null) waitForSecondsRealtime = new WaitForSecondsRealtime(waitTime); else waitForSecondsRealtime.waitTime = waitTime; yield return waitForSecondsRealtime;
Debug.Log("End waiting: " + Time.realtimeSinceStartup); }
void OnGUI() { if (GUILayout.Button("Start Waiting")) { StartCoroutine(DoWaitTest()); } } }