public float waitTime ;

説明

The given amount of seconds that the yield instruction will wait for.

using System.Collections;
using UnityEngine;

public class WaitForSecondsRealtimeExample : MonoBehaviour { public float waitTime = 3;

WaitForSecondsRealtime waitForSecondsRealtime;

IEnumerator DoWaitTest() { Debug.Log("Start waiting: " + Time.realtimeSinceStartup);

if (waitForSecondsRealtime == null) waitForSecondsRealtime = new WaitForSecondsRealtime(waitTime); else waitForSecondsRealtime.waitTime = waitTime; yield return waitForSecondsRealtime;

Debug.Log("End waiting: " + Time.realtimeSinceStartup); }

void OnGUI() { if (GUILayout.Button("Start Waiting")) { StartCoroutine(DoWaitTest()); } } }