| animationFrameRate | The frame rate for all tile animations in the tile map. |
| cellBounds | Returns the boundaries of the Tilemap in cell size. |
| color | The color of the tile map layer. |
| editorPreviewOrigin | The origin of the Tilemap in cell position inclusive of editor preview tiles. |
| editorPreviewSize | The size of the Tilemap in cells inclusive of editor preview tiles. |
| layoutGrid | Gets the Grid associated with this tile map. |
| localBounds | Returns the boundaries of the Tilemap in local space size. |
| orientation | Orientation of the tiles in the Tilemap. |
| orientationMatrix | Orientation Matrix of the orientation of the tiles in the Tilemap. |
| origin | The origin of the Tilemap in cell position. |
| size | The size of the Tilemap in cells. |
| tileAnchor | Gets the anchor point of tiles in the Tilemap. |
| AddTileFlags | Adds the TileFlags onto the Tile at the given position. |
| BoxFill | Does a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive). |
| ClearAllEditorPreviewTiles | Clears all editor preview tiles that are placed in the Tilemap. |
| ClearAllTiles | Clears all tiles that are placed in the Tilemap. |
| CompressBounds | Compresses the origin and size of the Tilemap to bounds where tiles exist. |
| ContainsTile | Returns true if the Tilemap contains the given tile. Returns false if not. |
| EditorPreviewBoxFill | Does an editor preview of a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive). |
| EditorPreviewFloodFill | Does an editor preview of a flood fill with the given tile to place. on the tile map starting from the given coordinates. |
| FloodFill | Does a flood fill with the given tile to place. on the tile map starting from the given coordinates. |
| GetCellCenterLocal | Get the logical center coordinate of a grid cell in local space. |
| GetCellCenterWorld | Get the logical center coordinate of a grid cell in world space. |
| GetColliderType | Gets the collider type of a tile given the XYZ coordinates of a cell in the tile map. |
| GetColor | Gets the color of a tile given the XYZ coordinates of a cell in the tile map. |
| GetEditorPreviewColor | Gets the Color of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| GetEditorPreviewSprite | Gets the Sprite used in an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| GetEditorPreviewTile | Gets the editor preview tile at the given XYZ coordinates of a cell in the tile map. |
| GetEditorPreviewTileFlags | Gets the TileFlags of the editor preview Tile at the given position. |
| GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| GetInstantiatedObject | Gets the GameObject instantiated by a tile given the XYZ coordinates of a cell in the tile map. |
| GetSprite | Gets the Sprite used in a tile given the XYZ coordinates of a cell in the tile map. |
| GetTile | Gets the tile at the given XYZ coordinates of a cell in the tile map. |
| GetTileFlags | Gets the TileFlags of the Tile at the given position. |
| GetTilesBlock | Retrieves an array of tiles with the given bounds. |
| GetTransformMatrix | Gets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
| GetUsedTilesCount | Get the total number of different tiles used in the Tilemap. |
| GetUsedTilesNonAlloc | Fills the given array with the total number of different tiles used in the Tilemap and returns the number of tiles filled. |
| HasEditorPreviewTile | Returns whether there is an editor preview tile at the position. |
| HasTile | Returns whether there is a tile at the position. |
| RefreshAllTiles | Refreshes all tiles in the tile map. The tile map will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. |
| RefreshTile | Refreshes a tile at the given coordinates of a cell in the tile map. |
| RemoveTileFlags | Removes the TileFlags onto the Tile at the given position. |
| ResizeBounds | Resizes tiles in the Tilemap to bounds defined by origin and size. |
| SetColliderType | Sets the collider type of a tile given the XYZ coordinates of a cell in the tile map. |
| SetColor | Sets the color of a tile given the XYZ coordinates of a cell in the tile map. |
| SetEditorPreviewColor | Sets the color of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| SetEditorPreviewTile | Sets an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| SetTile | Sets a tile at the given XYZ coordinates of a cell in the tile map. |
| SetTileFlags | Sets the TileFlags onto the Tile at the given position. |
| SetTiles | Sets an array of tiles at the given XYZ coordinates of the corresponding cells in the tile map. |
| SetTilesBlock | Fills bounds with array of tiles. |
| SetTransformMatrix | Sets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
| SwapTile | Swaps all existing tiles of changeTile to newTile and refreshes all the swapped tiles. |
| enabled | Включенное Поведение обновляется, выключенное Поведение не обновляется. |
| isActiveAndEnabled | Has the Behaviour had active and enabled called? |
| gameObject | Игровой объект к которому прикреплён данный компонент. Компонент всегда прикреплён к игровому объекту. |
| tag | Тег данного игрового объекта. |
| transform | The Transform attached to this GameObject. |
| cellGap | The size of the gap between each cell in the layout. |
| cellLayout | The layout of the cells. |
| cellSize | The size of each cell in the layout. |
| cellSwizzle | The cell swizzle for the layout. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Вызывает метод названный methodName на каждом MonoBehaviour этого game object-а или любого из его потомков. |
| CompareTag | Помечен ли данный игровой объект тегом tag? |
| GetComponent | Возвращает компонент типа type, если он прикреплен к игровому объекту и null, если не прикреплен. |
| GetComponentInChildren | Возвращает компонент типа type в GameObject или некоторого его потомка через поиск в глубину. |
| GetComponentInParent | Возвращает все компоненты типа type из GameObject'а или из любого его родителя. |
| GetComponents | Возвращает все компоненты типа type в GameObject. |
| GetComponentsInChildren | Возвращает все компоненты типа type в GameObject или любому из его потомков. |
| GetComponentsInParent | Возвращает все компоненты типа type в GameObject или любому из его родителей. |
| SendMessage | Вызывает метод с названием methodName в каждом MonoBehaviour в этом игровом объекте. |
| SendMessageUpwards | Вызывает метод с именем methodName в каждом MonoBehaviour в этом игровом объекте и в каждом предке поведения. |
| CellToLocal | Converts a cell position to local position space. |
| CellToLocalInterpolated | Converts an interpolated cell position in floats to local position space. |
| CellToWorld | Converts a cell position to world position space. |
| GetBoundsLocal | Returns the local bounds for a cell at the location. |
| GetLayoutCellCenter | Get the default center coordinate of a cell for the set layout of the Grid. |
| LocalToCell | Converts a local position to cell position. |
| LocalToCellInterpolated | Converts a local position to cell position. |
| LocalToWorld | Converts a local position to world position. |
| WorldToCell | Converts a world position to cell position. |
| WorldToLocal | Converts a world position to local position. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Удаляет GameObject, Component или Asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |