Version: 2019.1
public static Rect RectField (Rect position, Rect value);
public static Rect RectField (Rect position, string label, Rect value);
public static Rect RectField (Rect position, GUIContent label, Rect value);

Parameters

position@param position Прямоугольник на экране, используемый для поля.
label@param label Необязательный текст, отображаемый над полем.
value@param value Значение для редактирования.

Returns

Rect Значение, введенное пользователем.

Description

Makes an X, Y, W, and H field for entering a Rect.


Rect field in an Editor Window.

using UnityEngine;
using UnityEditor;

// Find all the cameras in the Scene and shows all their viewports togheter

class EditorGUIRectField : EditorWindow { Camera[] cameras;

[MenuItem("Examples/Editor GUI RectField usage")] static void Init() { var window = GetWindow<EditorGUIRectField>(); window.position = new Rect(0, 0, 150, 120); window.Show(); }

void OnGUI() { if (GUI.Button(new Rect(3, 3, position.width - 6, 20), "Update list")) cameras = FindObjectsOfType<Camera>();

if (cameras.Length > 0) { for (var i = 0; i < cameras.Length; i++) { cameras[i].rect = EditorGUI.RectField( new Rect(3, 25 + 45 * i, position.width - 6, 25), cameras[i].name, cameras[i].rect); } } } }

Description

Makes an X, Y, W, and H for Rect using SerializedProperty (not public).