This represents a networked player.
| MaxPlayersPerClient | The maximum number of local players that a client connection can have. |
| gameObject | The game object for this player. |
| IsValid | Checks if this PlayerController has an actual player attached to it. |
| playerControllerId | The local player ID number of this player. |
| unetView | The NetworkIdentity component of the player. |
| ToString | String representation of the player objects state. |